/*
 * Copyright (c) 2013, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "platform/graphics/ImageBufferSurface.h"

#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/ImageBuffer.h"
#include "platform/graphics/StaticBitmapImage.h"
#include "third_party/skia/include/core/SkImage.h"

class SkPicture;

namespace blink {

ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityMode)
    : m_opacityMode(opacityMode)
    , m_size(size)
{
    setIsHidden(false);
}

ImageBufferSurface::~ImageBufferSurface() { }

PassRefPtr<SkPicture> ImageBufferSurface::getPicture()
{
    return nullptr;
}

void ImageBufferSurface::clear()
{
    // Clear the background transparent or opaque, as required. It would be nice if this wasn't
    // required, but the canvas is currently filled with the magic transparency
    // color. Can we have another way to manage this?
    if (isValid()) {
        if (m_opacityMode == Opaque) {
            canvas()->clear(SK_ColorBLACK);
        } else {
            canvas()->clear(SK_ColorTRANSPARENT);
        }
        didDraw(FloatRect(FloatPoint(0, 0), FloatSize(size())));
    }
}

void ImageBufferSurface::draw(GraphicsContext& context, const FloatRect& destRect, const FloatRect& srcRect, SkXfermode::Mode op)
{
    RefPtr<SkImage> snapshot = newImageSnapshot(PreferNoAcceleration);
    if (!snapshot)
        return;

    RefPtr<Image> image = StaticBitmapImage::create(snapshot.release());
    context.drawImage(image.get(), destRect, srcRect, op);
}

void ImageBufferSurface::flush()
{
    canvas()->flush();
}

bool ImageBufferSurface::writePixels(const SkImageInfo& origInfo, const void* pixels, size_t rowBytes, int x, int y)
{
    return canvas()->writePixels(origInfo, pixels, rowBytes, x, y);
}

} // namespace blink
